

Welcome to Regnum Last Sanctum!
July 7th 2020
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The beginnings of the Regnum Last Sanctum have been announced!

Updated: Apr 1
Posted by Myrmex (Greg) July 7th 2020

Welcome, Adventurer!
My name is Grégory Namy, also known as Namy or Myrmex on Discord. I’m glad you’ve taken the time to learn more about Regnum Last Sanctum.
Hopefully, you’ve already explored the game and its lore here:
👉 regnumlastsanctum.com/game If not, I invite you to take a look.
This project was born from experiences with several ambitious but ultimately unsuccessful MMORPGs and Kickstarter projects titles such as Chronicles of Elyria, Rulers of the Sea, and Star Citizen, to name a few. These games promised groundbreaking experiences but, after years of development and investment, failed to deliver as expected.
My gaming companions and I invested thousands of hours, and significant resources, into these worlds, building strong and lasting communities that still exist today. It was through these journeys that I met some of my closest friends. As the saying goes: when winter falls, the pack survives.
Out of frustration, a sense of betrayal, and the absence of truly balanced and engaging PvP sandbox experiences, we decided to take matters into our own hands. We set out to explore game development ourselves, with the goal of creating a unique blend of adventure, PvP, and sandbox gameplay.
I’ve been playing games and leading guilds my entire life.
My journey began with Regnum Online in 2008, an impressive project, especially considering it was largely developed by a single individual, with strong PvP foundations. Later, I moved on to Darkfall Online and Mortal Online around 2010, explored various Ultima Online modded servers, and eventually played titles like Life is Feudal and Last Oasis.
I’ve always been deeply passionate about RPGs and online PvP experiences—especially hardcore, skill-based gameplay.
Over time, however, many of these games lost what made them truly thrilling. Skill ceilings were lowered to accommodate broader audiences, and the intensity of PvP began to fade. What I missed was the raw excitement:
The fear of losing everything upon death
The satisfaction of defeating skilled opponents
The rise and fall of player-built fortresses
The true survival of the fittest
These elements shaped my vision and became the foundation of Regnum Last Sanctum.
My journey as a designer began in 2012 within the Skyrim modding community. I started small, very small, modeling simple objects like stones. Yes… I was a stone modeler!

While I no longer have my original work, imagine something similar though admittedly much worse. It may sound trivial, but every detail in a game world is crafted with care. Even the smallest assets contribute to immersion.
That early experience sparked my passion for creating immersive worlds, leading me to develop both 3D and 2D assets over the years.
Regnum Last Sanctum is the largest Unity project I have worked on so far—a passion project that has grown into something much more ambitious. I welcome all feedback and constructive criticism, as it helps shape the game into the best version it can become.
The road has not been easy, but I consider myself fortunate to be surrounded by a strong and dedicated fellowship of friends who continuously support, advise, and challenge me. With the help of a few freelancers and this loyal community, I am proud to present the very first phase of Regnum Last Sanctum.
And this is only the beginning. ⚔️
Z represents the single-player game series of Regnum Last Sanctum, currently in Pre-Alpha. It serves as an introduction to the world we are building and prepares players for the upcoming multiplayer experience: Regnum Last Sanctum – Online: Kingdom Wars.
The visual style you currently see in our media is a stylized, slightly toony interpretation of dark medieval fantasy. This remains a work in progress, as models and environments are continuously refined to match the cohesive art direction we envision.
At its core, the project aims to deliver a skill-based and engaging combat and PvP system within a dynamic, evolving world. This world is designed to be voxelized and fully terraformable, allowing players and NPCs to interact with it using tools, construct housing, and shape the environment itself.
Yes, it is ambitious, but inspiration often comes from bold ideas. When you consider projects like Minecraft, originally created by a single developer, it reinforces the belief that such visions are achievable with dedication and time.
By combining sandbox freedom with a dark medieval fantasy setting, and integrating challenging NPC behavior inspired by games like Mortal Online and Darkfall Online, we aim to create a world dominated by predators, shaped by danger, and influenced by dynamic weather systems.
We can see a World full of Survival, Adventure and challenging Achievements.
Nonetheless this game is far from being finished and fully released and needs your support and help.
We are currently in the Pre-Alpha phase.
Regnum Last Sanctum aims to release two single-player games, followed by a large-scale online multiplayer experience supporting 100 to 1000 players. Everything in this stage is subject to change until the official release.
Throughout development, our goal is to build a strong and dedicated player base—a community that will help shape the future of the game and support its evolution.
The first playable version in the RLS Z game series is the Combat Pre-Alpha:
Version: v0.1
Access: Available soon
This is a single-player game focused primarily on:
Combat systems
NPC AI behavior
Core player mechanics
Its purpose is to test gameplay systems and gather valuable feedback from players.
The Combat Pre-Alpha features three difficulty modes, allowing you to experience and challenge the system at different levels.
You will reincarnate as a Hero of the Nordheim tales, the Kingdom of the North, and take part in its unfolding saga.
Your journey begins in a distant region of Regnum, during the early days of the 3rd Era: The Age of Darkness - a time when the first malevolent beings entered the world, threatening its very existence.
Your quest is simple… yet vital:
Protect the last settlement of Regnum.
Yes, this is, at its core, a survival experience.
Take a look at the latest world map generation of the continent of Regnum.
(Work in Progress)

By the players, for the players - this is what we strive for.
When I think about this game, I envision true PvP driven by skill, not by level or gear. A world where mastery matters, and every encounter is earned.
I imagine immersive interactions with NPCs, capable of adapting and evolving through their own AI. A living world where creatures, environments, and players all contribute to a constantly shifting experience.
This is a world of:
Challenging adventures
Dangerous environments
Ruthless creatures
Unpredictable players
A world where survival and exploration go hand in hand, whether you venture deep into dungeons or descend into the unknown abyss.
Our goal is to forge a believable world and a lasting saga, built by our own hands where:
Your actions have real consequences
Your time is valued
Your achievements are earned
And it all started with something simple…
Low-poly models, created back in 2020.
From humble beginnings to an evolving world. ⚔️

I have been on a long journey to find the right foundations and inspiration to bring this game idea to life.
Below is our latest model progress (2025), representing the art direction we are moving toward.
This is our Nordheimer Hero, wielding his epic Flamberg sword, a symbol of the world and tone we aim to create.

I believe a game should compensate players and offer rich interactions that evoke a wide range of emotions - challenge, tension, excitement, and reward.
(Multiplayer PvP)
The next phase, known as the RLS Alpha, will mark a major step forward.
Development will continue toward the release of an online PvP server, initially supporting around 100 players in a fully voxelized world, where players are free to engage in combat at any time.
The long-term vision is to expand this into a large-scale battlefield, with hundreds to thousands of players fighting for dominance, until only one kingdom remains standing.
With this phase, Regnum Last Sanctum will move toward a global stage, through marketing, publishing, and a Kickstarter campaign, entering the medieval fantasy sandbox MMORPG survival market.
Our goal is to build not just a game, but a community and fellowship that will support and shape the future of Regnum Last Sanctum — the last Kingdoms Sanctuary.
I would like to sincerely thank everyone who has supported this project over the years.
A special thanks to:
My veteran gaming friends Rojax and Chidar
My core community, the Myrvikings
The Lyon community
Your experience, feedback, and passion for sandbox PvP games have been invaluable. They are the foundation upon which this project is built.
Let us build the game that we deserve.
Stay tuned for our Journals to follow the progress of Regnum Last Sanctum and leave a like on our facebook page! facebook.com/RegnumLastSanctum
See you in the next Journal!
Yours truly,
Myrmex aka Grégory Namy
Game Dev







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