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FOR ADVENTURERS

Abysseer

FOR DUNGEONEERS

FOR BASE BUILDERS

MAKE YOUR OWN SAGA

WHAT IS REGNUM LAST SANCTUM?

Enter a World that truly immerses your skills, survival and imagination! Regnum Last Sanctum is a lowpoly medieval fantasy online action Sandbox with the depth of a roleplaying game. Immersing players to a complete voxelized and evolving World with full construct-/destructability and perma death. Become an Adventurer and unfold the secret Magicka and Forces in the land of Regnum. Become a Conqueror and create your own thriving Settlement or Raid others. Take the Risks and enter the Abyss for great power. As the Malice is growing stronger consuming the World, will there be any Hope ?

WORK IN PROGRESS

For ADVENTURERS

FOR ADVENTURERS

For DUNGEONEERS

For DUNGEONEERS

For BASE BUILDERS

For BASE Builders

MAKE Your

OWN Saga

MAKE Your

OWn Saga

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The Realms Last Sanctuary

arose as the last standing Settlement of Mann in the 4th Era, also known as the Capital.

All Wisdom and Knowledge of Mann is held in this magical Book. As the World evolves so will the Settlement take its shape, as its Foundations are bound to the Roots of the Astral World. 

You will see Changes happening to the Settlement in terms to its environment. 

Will it be saved by the last Mortals? Will it fall to Ruins or will it succumb to the ever growing force of evil? Your Actions will have Consequences and so will the World take its shape.

QUICK IN-GAME OVERVIEW

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EXplore the world 

EXplore the world

Make your way in Regnum Last Sanctum as a Mage, Archer, Swordsman ... or maybe both or all?

This predator dominated World is not friendly and makes every Step you take, without proper preparations, perhaps your last. In this World you are able to find, craft and swap your type of combat to Onehanded, Twohanded, Dualwield, Archery and Magicka at any given time, to adapt at any situations, to survive.

Choose your Actions wisely

 

The World is a dynamic skillbased player driven place, such as where Karma will influence your Tides to the World, Malice your progression to Death and your Actions the Consequences for all.

The Mortal Realms

 

The Realm of Mann, known as the physical World, takes place on a Continent called Regnum. It is segregated by three major Realms, that draw the Borders to the cold, temperate and hot Biomes. Known, from North to South, as Nordheim with the Biomes of the Ice and Tundra. Midland with the temperate Grassland and Sudahra with the Biomes of the Savannah and Hot Desert.

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Explorers
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seek the Dungeons

 

Exploration and Adventure gives you opportunity to find hidden Caves, deep Dungeons, forgotten Ruins and mysterious Temples and Portals. In them you might be able to solve mysteries around the Spirits and its World. Enter the Abyss and gain valuable, rare or even unique Items and Forces. Find Treasures and Gold ... or push yourself above your limit and further into the Darkness

and you might be able to unlock new Skills and fight the most ferocious Beasts and malifient Creatures unknown to Mann.

Through all this Adventure, the risk might be high but so will be the Reward ... be the first to clear all the Dungeons and to gain new types of Magicka, Skills and Gears. With them in your arsenal you'll discover unique types of Spirits to slay and for your Weapon to consume, to become stronger.

Discover the runes

 

The World is surrounded by the forces of Magicka and Spirit that glimpses from the Astral World into the Physical World, known as the realm of Mann.

 

Ever since the 3rd Era - the Age of Darkness, the forces have become stronger and the link to the Astral World clearer. It is in the 4th Era - the Realms last Sanctuary, that the race of Mann has succeeded to maintain forces of Magicka with the help of Runes. Runes are stone like magical Orbs that trascend through time and nature, allowing its user to link with mana and control certain types of Magicka. Such as the Elements of Fire, Air, Frost and Earth.

 

As you explore the World, you might discover these ancient Stones and find good use for it against certain types of magical Spirits and Creatures. Yet Magicka is no tool and full of mystery, be warned as we do not know what the toll might he in exchange for its Power to our mortal self.

For Dungeoneers

MORTAL TRIBES

 

The last Mortals of Mann who inhabit the Continent in survival and expansion for their tribe and dynasty.

From the cold northern Lands hail the Nordheimer, proud warriors, expansionists and explorers of the realm of Nordheim who
 resistant to the Frost
 live alongside Giants and Trolls. Home to the air and frost Spirits. They made the Iceland and the Tundra to their Hold. Some may say that they are the first of Mann and the true Rulers of Regnum.


On the opposite side of the World, from the hot southern Lands hail the Sudahrian. Fierce hunters, survivalists and warmongers of the realm of Sudahra who resistant to the Fire live alongside Golems and Centaurs. Home to the earth and fire Spirits. They made the Hot Desert and the arid Savannah to their Reign. More nomadic than conqueror they believe that only Strength is true Power.

 

These are the last Mortals of Mann who reside the lands of Regnum with the exception of the Nídinger. Outcasted Mann who choose to become free or have been exiled from their tribe and settlement. Mysteriously those who cultivated the most ancient and powerful arts of magic and combat to this day.

As the Forces of Malice took over the World, some Mann began to succumb to the evil Forces and change appearances. And so new names came into existance for distinction in Mann. Such is the Elf and the Orc, who bear stronger mana and fighting capabilities to any other Mortal. They have their own tongue and learned new ways of living in the shadows of Regnum.

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ENTER THE ABYSS

 

Hm ... "Enter the Abyss" ... ... is that a Dare Question?

Well to answer that, you'd have to find that out by yourself! Not that I am sending you to a place where you'll most likely die in pieces and Demons might eat your Soul as a snack. No ... not at all.

 

As you'll traverse the World you'll meet fancy creatures and spirits that look ready to dine with you ... wait, not dine with you but dine you, dine You! So be prepared when entering that slumber of a demon world, hell or death ... call it whatever you want ... I am losing touch to the words! QUICK BREAK ... ... ...

For Base Builders

Malice & Death progression

 

Be warned! The venture to the Abyss will not leave your Soul unscarred. Your Body will evolve throughout the Game depending on certain Factors such as, your Environment, Death, Karma and the forces of Malice you'll encounter in the Astral Layer. But the rewards found would give you stronger magical Traits and maleficent Forces necessary to fight the ethereal Spirits and Bosses with especially strong Malice throughout the World.

Where would you find an entrance to the Astral World?


Search for hidden Temples with Astral Portals in them. Once you enter it, your Spirit moves on but your body stays behind, to walk the Layers.
Be sure to make haste, the Entrance has a Timer and if your Spirit gets stuck ... dire consequences will follow. Your Soul will stay trapped forever in the Abyss layer or in the Deep.

Whatever might happen to your body ... we're not at fault!

Conquer the lost WORLD

 

The lost World is waiting for you to conquer it.
By clearing the Spirits from the Land you seek, you are able to build your own Place and claim new Ressources for yourself. As the World is voxelbased, it allows you to interact with it by any methods available.

Prove yourself as Leader of clan or as sole Survivor and tame the Environment to survive.

ThE ABYSSAL LAYERS

Alright ... where were we? Yes! So ... coffee slurp ...

the Abyss is the deepest and the most dangerous Layer of the Astral World, a swirl of collective consciousness and malice, it is there where you would find the Idea of Evil. Yet do not be afraid, it won't be that easy to get there as you would have to pass three other Layers first.

First comes the shallow layer - the Interstice, which intermingles significantly with the physical World, where various weaker astral beings such as Ghosts reside.

Then comes the what we would call the middle layer -

the Qliphoth, home to stronger evil Spirits such as Trolls and Ogres. And then the profound layer - the Deep, known to have unimaginable landscape to Mann, there exist ethereal beings so profound and dissimilar from most others as to be considered divine. Such beings include Demons, Angels, Gods of polytheism and Vampires.

Settle the REALM

 

Destroy the Malice that has taken over the realm of Mann and establish your own Foothold. Build it to your new Village and safe Haven or turn it into a red paradise. With other Players. For other Players.


Become the King of Regnum by conquering much Land of the Continent and so political power and influence in the Capital. Lead and forge the next future of the Tribes of Mann.


As you roam the World you will meet more and more danger, so making yourself a small Den to call Home would secure your path. Maybe some other players might do the same and eventually you would all have left a trace for more people to come ... now that Story could end either good or bad. Yet if your trace leads to the kind minded, other players might spread rumors and overnight a Den could become a Village and the next day perhaps a thriving Settlement that would allow other players to shelter throughout their fight for survival and dynasty.

Your Saga

Prove your mettle

 

Nevertheless, not every Story ends well and not every player is good minded. So your Settlements Thrive might attract some more evil spirited Players looking to profit from your market and flourishment, therefore destroying or raiding your Home.

Experience true real-time combat where you decide every move your character makes and where your personal skill really matters.

 

This is Open World pvp. 

Meaning anybody can attack you at any given time. The only place where you would be the safest would be by praying inside a Shrine ... technically you are still attackable but the Aggressor would suffer severe Karma and Reputation losses, if he does so. 

This could lead him to become an Outcasted or even vulnerable to die a perma death.

Create your own Dynasty

 

Now the possibilities are Endless and your Desire only a friction of it. The World is vast and open. Open to your Ideas and Feedbacks that this game will need to survive and bring forward. 

Become a Hero to many, but a Murderer to one. Become a Leader to many, but a Tyrant to all. Become the one and only, made by your actions and accomplishments in this World. Create your own Saga and Story or become the foundation for another.

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