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EXPLORE REGNUM

Abysseer

MASTER COMBAT

BUILD SETTLEMENTS

FORGE YOUR SAGA

What is Regnum Last Sanctum?

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Enter a world where skill, survival, and progression shape your fate.

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Regnum Last Sanctum is a stylized medieval dark fantasy Action RPG that begins with Saga I — Combat: Wrath of the Goblins.​

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Take on the role of the Nordheim hero, defend Fort Nordhold, Regnum’s last sanctum, and defeat the goblin invasion through fast-paced and skill-based Combat. Grow stronger with every encounter, master a targeted damage system, progress your Soul and defeat the end boss to receive great rewards.​

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This first Saga marks the beginning of a larger vision that will expand over time into sandbox creation, online kingdom PvP, and persistent online play.

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The Realm's Last Sanctuary (Regnum Last Sanctum)

rose as the final settlement of Mann in the 4th Era. Known today as the Capital, it preserves the wisdom and knowledge of Mann within the ancient magical book of Regnum. As the world evolves, so too will the sanctuary. Its foundations are bound to the roots of the Astral World, allowing its environment to change over time through the actions of players. Will it be saved by the last mortals, fall into ruin, or succumb to the ever-growing force of malice? Your actions have consequences — and through them, the world of Regnum will take shape.

An interesting Game Fact !

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Regnum Last Sanctum - Hero vs Goblin
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Saga I — Combat: Wrath of the Goblins

 

Playable Soon / First Playable Saga

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As the Hero of the Nordheim tales, your Quest is to defend Fort Nordhold, Regnum's last sanctum, and to survive waves of massive and clever goblin attacks, and to defeat Kolvruk the Goblin Lord.

 

Outplay the clever goblins and master the targeted critical damage system, long-distance archery, powerful Rune Magicka, stamina management, and Soul progression. Try yourself at the Hard and Hardcore modes and prove of what you are capable off. Win and reap your Rewards.

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Start the journey of the Nordheim Hero. Wishlist now!

Soul, Malice & Progression

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Earn valuable items and progress through Soul Experience. Death has consequences: each death increases your Malice, and if it rises too high, your character and inventory may be lost permanently — but your Soul Experience, Influence, Gold Coins, and Soulbound items remain.

Regnum Last Sanctum - Hero of Nordhold
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CHOOSE YOUR PATH

CHOOSE YOUR PATH

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Explore Regnum

Explore Regnum

Discover the lore, rare items, and dangerous lands.

Discover the lore, rare items, and dangerous lands.

MASTER COMBAT

MASTER COMBAT

Fast-paced and skill-based melee, magic and ranged combat.

Fast-paced and skill-based melee, magic and ranged combat.

Build Settlements

Build Settlements

Build defenses and future player kingdoms.

Build defenses and future player kingdoms.

FORGE YOUR

SAGA

FORGE YOUR

SAGA

Create clans and leave your legacy.

Create clans and leave your legacy.

Planned for Saga II

Planned for Saga III

Available in Saga I

World & Lore

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EXplore the world 

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EXplore REGNUM

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Make your way through Regnum Last Sanctum as a swordsman, archer, mage — or master them all.

 

Regnum is a dangerous world ruled by predators, spirits, and the spreading force of Malice. Without preparation, every step could be your last. Find weapons, gather resources, earn rare items, and adapt your combat style at any time: one-handed weapons, two-handed weapons, dual wielding, archery, or Rune Magicka.

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Survival belongs to those who prepare.

Choose your Actions wisely

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Regnum is a dynamic, skill-based world shaped by player action.

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Your choices matter. Malice influences your path toward death, your actions create karma and consequences, and your Soul carries your progress beyond a single life.

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What you do in Regnum will shape your fate — and eventually, the world around you.

The Mortal Realms - PART I

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The Realm of Mann, known as the physical world, exists on the continent of Regnum.

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Regnum is divided into three great realms:

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Nordheim — the frozen north, ruled by ice, tundra, frost, giants, and trolls.
Midland — the green heartlands, filled with grasslands, forests, rivers, cyclops, and treants.

The Mortal Realms - PART II

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Sudahra — the hot south, shaped by savannahs, deserts, golems, dragons and centaurs.

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Each realm has its own people, spirits, dangers, and legacy.

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What Kingdom will you be?

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Explorers
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MORTALS OF REGNUM, THE NORDHEIMER

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The last mortals of Mann inhabit Regnum, fighting for survival, expansion, and the legacy of their tribes.

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From the frozen north hail the Nordheimers, proud warriors and explorers of the Kingdom of Nordheim. Resistant to frost, they live beside giants and trolls, guided by the Frost Spirits. Some claim they are the first of Mann — the true rulers of Regnum.​

THE MIDLANDER

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From the green heartlands come the Midlanders, ambitious settlers, traders, and defenders of the Kingdom of Midland. Resistant to wind, they live beside cyclops and ancient treants, moved by the Wind Spirits. Known for their unity, wisdom, and ambition, they seek to shape Regnum from its central lands.

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In Regnum are the Nídinger, outcasts who exiled from their tribes live in freedom. Mysterious and formidable, they have mastered ancient arts of magic, combat, and forbidden knowledge.

THE SUDAHRIAN

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From the burning south come the Sudahrians, fierce hunters, survivalists, and warriors of the Kingdom of Sudahra. Resistant to fire, they live among centaurs and dragons, guided by the Fire Spirits. They claim the desert and savannah as their domain, believing strength defines true power.​

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As Malice is spreading throughout Regnum, some among Mann have transformed in body and nature. From this corruption emerged new beings: Elves and Orcs, gifted with heightened mana and combat abilities, but walking a darker path within Regnum.

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seek the TREASURES AND Dungeons

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Planned Future System in Saga II

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Across Regnum lie hidden caves, deep dungeons, forgotten ruins, ancient temples, and mysterious portals.

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Within them, players may uncover secrets tied to spirits, lost civilizations, and the world itself. Rare items, gold, powerful skills, and forgotten forms of Magicka await those brave enough to descend.

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The deeper you go, the greater the danger — and the greater the reward.

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UNLEASH the rune MAGICKA

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The world is surrounded by forces of Magicka and spirit, seeping from the Astral World into the physical realm of Mann.

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Since the 3rd Era — the Age of Darkness, these forces have grown stronger. By the 4th Era — the Realm’s Last Sanctuary, Mann learned to harness Magicka through ancient Rune-stones.

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Runes allow mortals to channel mana and command elemental forces such as fire, wind and frost

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But Rune Magicka is not a simple tool. It is mysterious, powerful, and dangerous. Its true cost upon the Soul remains unknown.

For Combat
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MASTER THE COMBAT SYSTEM - SAGA I

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Master a targeted damage system. Strike weak or unarmored body parts for greater damage, land critical headshots with archery, and manage your stamina, health and mana with every attack.

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Unleash the powerful Magicka of Runes at your own Soul’s expense. Use it too often, and Malice will begin to consume your body.

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Survival depends on skill, timing, resource management, and knowing when to strike.

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ENTER THE ABYSS

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Planned Future System for Saga II

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The Abyss is the deepest and most dangerous layer of the Astral World — a realm of spirits, demons, Malice, and forgotten powers.

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Entering the Abyss is possible through deep dungeons or mysterious portals, it may grant rare rewards, powerful Magicka, and forbidden knowledge. But those who descend too far may return changed… or never return at all. Some portals have a limited amount of energy.

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The Abyss is not a place for the unprepared.

ThE ABYSSAL LAYERS

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World Lore / Planned Future System for Saga II

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The Abyss is divided into several layers.

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First comes the Interstice, the shallow layer closest to the physical world, where weaker astral beings and ghosts reside.

 

Beyond it lies the Qliphoth, home to darker spirits, trolls, ogres, and corrupted beings.

 

Deeper still is the Deep, a mysterious realm of unimaginable landscapes and powerful entities, including demons, angels, ancient gods, vampires, and beings beyond mortal understanding.

 

Further below is where Malice gathers and the greatest dangers await.

Malice
Regnum Last Sanctum - Mann Malice Evolution

Malice & Death progression

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Malice is the corruption that spreads through the world, the body, and the Soul.

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Death, reckless Rune Magicka, and exposure to the Astral Layers may increase Malice within your character.

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If Malice grows too strong, your body may transform, weaken, or be lost permanently. Yet powerful rewards may also be found by those willing to take the risk.

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Your Soul may endure — but your body may not.

For Base Builders
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Conquer the lost WORLD

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Planned Future System for Saga II

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The lost world awaits your conquest.

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By clearing spirits and Malice from corrupted lands, players will be able to claim territory, gather resources, and build their own domain.​ As a future voxel-based sandbox world, Regnum will allow players to shape, destroy, build, and interact with the environment in countless ways.

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Survive alone, lead a clan, or tame the world to endure.

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Your Saga
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Settle the REALM

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Planned for Saga IV

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Destroy the Malice that has consumed the lands of Mann and establish your foothold.

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What begins as a small shelter may grow into a home, a village, and eventually a thriving settlement. Build a safe haven for allies — or a ruthless domain feared by others.

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Through influence, conquest, and leadership, your settlement may become part of something greater: a realm, a kingdom, or the foundation of your legacy.

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Prove your mettle

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Planned Future PvP System for Saga III​

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Not every player will come in peace.

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As settlements grow, they may attract enemies seeking gold, power, or revenge. Players will raid, defend, and fight for control in real-time PvP combat where skill decides the outcome.

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In future online systems, your actions will affect your reputation. Aggressors may gain severe penalties, become outcasts, or face the risk of permanent death.

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Victory will require strength, strategy, and courage.

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Create your own Dynasty

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Long-Term Vision for Saga IV

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Regnum is a vast world shaped by ambition, loyalty, betrayal, and legacy.

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Become a hero to many, a rival to some, or a tyrant feared by all. Build a clan, lead your people, form alliances, and leave a mark on the world.

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Your choices will define your path.

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Create your own Saga — or become the foundation of another.

Sign up and Join our community

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All Read

Planned Future Sagas

Not available at initial release

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    Saga II — Sandbox: Into the Dungeon

                  Planned singleplayer sandbox experience focused on building, crafting, dungeon exploration, and PvE survival.

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    Saga III — Online: Kingdom Wars

                  Planned team match-based kingdom PvP experience focused on strategy, realm conflict, and kingdom management.

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    Long-Term Vision - Saga IV — Persistent Online World

                  Planned future vision for persistent kingdoms, politics, war, and world-shaping decisions.

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Development notice

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Regnum Last Sanctum is currently in active development.
Saga I is the first playable experience. Saga II, Saga III, and persistent online features are planned future content and are not available at initial release. Features and content may change during development.

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